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An event ought to have a means to be certain December 05, 2018 10:45 PM

By : StevenCao


It happens when someone selects a color (after playing a Colou Cheap MS2 Mesosr Change or Irena card) overly slow. And when that occurs, the last thing you should do is stop. The game will time out, 11 minutes after the cards were dealt, and you'll get points as to get a maximum-length game.

If you stop you get no points and can't play for 10 minutes anyway, so you are better off staying in the game and hoping everyone else does also. Since if one person quits, the game becomes partly unstuck: gamers still can not click on their cards, but turns do go from one to the other along with the AI plays for everyone. And in the end (which usually happens at exactly the same 11-minute timeout) the game punishes everyone for "AFK'ing" because they didn't play their cards and let the AI do it to them...

As for voting people out: no.It would indicate that anybody who is down to one card would get kicked out by the other three, who might not be buddies but are in agreement that they don't want him winning.As Loonacm explained, the match itself should be stricter with AFK'ers. So, it should only kick them out, rather than continuing to play for them after waiting their ends out.BTW, in my experience, there aren't that many AFK'ers. A great deal of botters, but the bots do play, so they are much less of a nuisance. Some of the bots don't draw from the deck, so if they don't have a card to play with their switch drags on, but that's not quite as bad as someone who never plays promptly. Nobody gains anything from genuinely AFK'ing, therefore people do not do this on purpose anymore.

This is mostly concerning the Madhouse, but it applies to too many occasions in Maple, which have a part of RNG and restricted attempts. An event ought to have a means to be certain everybody wins, given they try hard enough.

Examples for your Madhouse occasion: Allow going back Maplestory2 Mesos if reaching the Escape space, without consuming another pass. It's still possible not to find a particular page, even if allowed to wander the Madhouse eternally, but it becomes vanishingly unlikely. Make it feasible to purchase any journal page you're missing by paying some (large) number of coins.


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